




版權(quán)說明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請進行舉報或認領(lǐng)
文檔簡介
2025年大學英語四六級考試試卷及答案一、詞匯與語法
1.選擇題
(1)Theteacher'sencouragement________himtocontinuehisstudies.
A.inspiredB.motivatedC.enabledD.enabled
答案:A
(2)Shewas________bythenewsofherfather'sillness.
A.surprisedB.excitedC.frightenedD.delighted
答案:C
(3)Ifyou________anyproblems,pleasedon'thesitatetoaskme.
A.haveB.willhaveC.hadD.havehad
答案:A
(4)Thedoctor________hertorestforaweek.
A.advisedB.recommendedC.suggestedD.permitted
答案:A
(5)Heis________thanhewasbefore.
A.healthierB.healthierlyC.healthilyD.health
答案:A
2.完形填空
ThestoryofGeorgeWashingtoncuttingdownthecherrytreeisafamous________abouthishonesty.However,recentresearchsuggeststhatthestorymightnotbetrue.Thefirsttimethestorywastoldwasin1800,anditwasbasedonabookcalled"LifeofWashington"byMasonLockeWeems.WeemswasafriendofWashington's,andhe________thatWashingtonhadtoldhimthestorywhenhewasachild.However,thereisnoevidencethatWashingtoneversaidthistoWeems.SomehistoriansbelievethatWeemsmadeupthestorytomakeWashingtonlookgood.Today,thestoryisstilloftentold,butitisimportanttorememberthatitmightnotbetrue.
(1)A.legendB.mythC.storyD.fairytale
答案:B
(2)A.toldB.wroteC.showedD.said
答案:A
(3)A.saidB.thoughtC.believedD.knew
答案:C
(4)A.thatB.whichC.whenD.because
答案:A
(5)A.soB.thenC.yetD.still
答案:D
二、閱讀理解
1.閱讀下列短文,回答問題。
Anewstudysuggeststhatchildrenwhoplayvideogamesmayhavebettercognitiveskillsthanthosewhodon't.Thestudy,publishedinthejournal"Pediatrics,"foundthatchildrenwhoplayedvideogamesforatleastanhouradayhadbetterproblem-solvingskillsandhand-eyecoordinationthanthosewhodidn'tplayvideogames.Theresearchersalsofoundthatchildrenwhoplayedvideogamesweremorelikelytohavehighergradesinschool.
Thestudyinvolved100childrenaged7to12.Theresearchersdividedthechildrenintotwogroups:onegroupplayedvideogamesforatleastanhouraday,andtheothergroupdidnotplayvideogames.Thechildrenweretestedonvariouscognitiveskills,includingproblem-solving,memory,andhand-eyecoordination.Theresultsshowedthatthechildrenwhoplayedvideogameshadbettercognitiveskillsthanthosewhodidn't.
Theresearchersbelievethatplayingvideogamescanhelpchildrendeveloptheircognitiveskills.Videogamesrequireplayerstothinkquicklyandsolveproblems,whichcanhelpimprovetheirproblem-solvingskillsandmemory.Additionally,videogamesoftenrequireplayerstousehand-eyecoordination,whichcanhelpimprovetheirhand-eyecoordination.
Someexperts,however,areconcernedaboutthepotentialnegativeeffectsofvideogamesonchildren.Theyarguethatexcessivevideogameplayingcanleadtoproblemssuchasobesity,pooracademicperformance,andsocialisolation.
(1)Whatisthemainideaofthepassage?
A.Playingvideogamesisgoodforchildren'scognitiveskills.
B.Playingvideogamescanhavenegativeeffectsonchildren.
C.Childrenwhoplayvideogameshavebettergradesinschool.
D.Videogamescanhelpchildrendeveloptheircognitiveskills.
答案:A
(2)Whatisthepurposeofthestudymentionedinthepassage?
A.Toprovethatvideogamesaregoodforchildren'scognitiveskills.
B.Toshowthatvideogamescanhavenegativeeffectsonchildren.
C.Tocomparethecognitiveskillsofchildrenwhoplayvideogamesandthosewhodon't.
D.Todiscussthepotentialnegativeeffectsofvideogamesonchildren.
答案:C
(3)WhichofthefollowingisNOTmentionedinthepassage?
A.Thestudyinvolved100childrenaged7to12.
B.Theresearchersdividedthechildrenintotwogroups.
C.Thechildrenweretestedonvariouscognitiveskills.
D.Thechildrenwhoplayedvideogameshadbetterhand-eyecoordinationthanthosewhodidn't.
答案:D
(4)Whatdotheresearchersbelieveaboutplayingvideogames?
A.Itcanimprovechildren'scognitiveskills.
B.Itcanleadtoproblemssuchasobesity.
C.Itcancausepooracademicperformance.
D.Itcanresultinsocialisolation.
答案:A
(5)Whatistheauthor'sattitudetowardsplayingvideogames?
A.Positive
B.Negative
C.Neutral
D.Critical
答案:A
2.閱讀下列短文,回答問題。
Inrecentyears,theuseofsmartphoneshasbecomeincreasinglypopularamongyoungpeople.Whilesmartphonesoffermanybenefits,suchaseasyaccesstoinformationandcommunicationwithfriends,theyalsohavesomenegativeeffects.Oneofthemostsignificantnegativeeffectsisthepotentialforaddiction.
Smartphoneaddictioncanhaveavarietyofnegativeeffectsonyoungpeople.Oneofthemostnoticeableeffectsisontheirphysicalhealth.Spendinglonghoursstaringatascreencanleadtoeyestrain,headaches,andotherhealthproblems.Additionally,excessiveuseofsmartphonescanleadtopoorpostureandphysicaldiscomfort.
Anothernegativeeffectofsmartphoneaddictionisonyoungpeople'ssocialskills.Whenyoungpeoplespendtoomuchtimeontheirphones,theymaybecomelesssocialandlessengagedinface-to-faceinteractions.Thiscanleadtoproblemssuchaslonelinessandisolation.
Smartphoneaddictioncanalsohaveanegativeimpactonyoungpeople'sacademicperformance.Whenyoungpeopleareconstantlydistractedbytheirphones,theymayfinditdifficulttoconcentrateontheirstudies.Thiscanleadtolowergradesandalackofmotivation.
Toaddresstheissueofsmartphoneaddiction,parentsandeducatorsneedtotakeaction.Theycansetlimitsontheamountoftimeyoungpeoplespendontheirphonesandencouragethemtoengageinotheractivities,suchassportsandhobbies.Theycanalsoprovideguidanceonhowtousesmartphonesresponsibly.
(1)Whatisthemainideaofthepassage?
A.Theuseofsmartphoneshasbecomeincreasinglypopularamongyoungpeople.
B.Smartphonesoffermanybenefitstoyoungpeople.
C.Thenegativeeffectsofsmartphoneaddictiononyoungpeople.
D.Parentsandeducatorsneedtotakeactiontoaddresstheissueofsmartphoneaddiction.
答案:C
(2)Whatisoneofthemostsignificantnegativeeffectsofsmartphoneaddiction?
A.Physicalhealthproblems
B.Socialskillsissues
C.Academicperformanceissues
D.Alloftheabove
答案:D
(3)WhichofthefollowingisNOTmentionedasanegativeeffectofsmartphoneaddiction?
A.Eyestrainandheadaches
B.Poorpostureandphysicaldiscomfort
C.Socialisolation
D.Bettergradesinschool
答案:D
(4)Whatcanparentsandeducatorsdotoaddresstheissueofsmartphoneaddiction?
A.Setlimitsontheamountoftimeyoungpeoplespendontheirphones.
B.Encourageyoungpeopletoengageinotheractivities.
C.Provideguidanceonhowtousesmartphonesresponsibly.
D.Alloftheabove
答案:D
(5)Whatistheauthor'sattitudetowardssmartphoneaddiction?
A.Positive
B.Negative
C.Neutral
D.Critical
答案:B
三、寫作
Writeashortessayonthefollowingtopic:"TheImpactofSocialMediaonYoungPeople."Youshouldwriteatleast150words.
答案:Socialmediahasbecomeanintegralpartofyoungpeople'slivesintoday'sdigitalage.Ithasbothpositiveandnegativeimpactsonthem.
Onthepositiveside,socialmediaallowsyoungpeopletostayconnectedwithfriendsandfamily,sharetheirexperiences,anddiscovernewinterests.Italsoprovidesaplatformforself-expressionandcreativity.Moreover,socialmediacanbeavaluablesourceofinformationandatoolforlearning.
However,therearealsonegativeimpactsofsocialmediaonyoungpeople.Excessiveuseofsocialmediacanleadtoaddiction,negativelyaffectingtheirphysicalandmentalhealth.Youngpeoplemaycomparethemselvestoothers,leadingtolowself-esteemanddepression.Moreover,socialmediacanbeasourceofcyberbullyingandotheronlinedangers.
Inconclusion,whilesocialmediahasitsbenefits,itisimportantforyoungpeopletouseitresponsiblyandbeawareofitspotentialnegativeimpacts.Theyshouldstrivetomaintainahealthybalancebetweentheironlineandofflinelives.
本次試卷答案如下:
一、詞匯與語法
1.選擇題
(1)Theteacher'sencouragementinspiredhimtocontinuehisstudies.
解析:根據(jù)句意,教師的鼓勵激勵他繼續(xù)學習,此處應(yīng)選A.inspired(激勵)。
(2)Shewasfrightenedbythenewsofherfather'sillness.
解析:根據(jù)句意,她聽到父親生病的消息感到害怕,此處應(yīng)選C.frightened(害怕)。
(3)Ifyouhaveanyproblems,pleasedon'thesitatetoaskme.
解析:根據(jù)句意,如果你有任何問題,請不要猶豫向我提問,此處應(yīng)選A.have(有)。
(4)Thedoctoradvisedhertorestforaweek.
解析:根據(jù)句意,醫(yī)生建議她休息一周,此處應(yīng)選A.advised(建議)。
(5)Heishealthierthanhewasbefore.
解析:根據(jù)句意,他現(xiàn)在比以前更健康,此處應(yīng)選A.healthier(更健康的)。
2.完形填空
ThestoryofGeorgeWashingtoncuttingdownthecherrytreeisafamousmythabouthishonesty.However,recentresearchsuggeststhatthestorymightnotbetrue.Thefirsttimethestorywastoldwasin1800,anditwasbasedonabookcalled"LifeofWashington"byMasonLockeWeems.WeemswasafriendofWashington's,andhetoldthatWashingtonhadtoldhimthestorywhenhewasachild.However,thereisnoevidencethatWashingtoneversaidthistoWeems.SomehistoriansbelievethatWeemsmadeupthestorytomakeWashingtonlookgood.Today,thestoryisstilloftentold,butitisimportanttorememberthatitmightnotbetrue.
(1)A.legendB.mythC.storyD.fairytale
解析:根據(jù)句意,這個故事是關(guān)于華盛頓誠實的一個著名神話,此處應(yīng)選B.myth(神話)。
(2)A.toldB.wroteC.showedD.said
解析:根據(jù)句意,韋姆斯告訴華盛頓這個故事,此處應(yīng)選A.told(告訴)。
(3)A.saidB.thoughtC.believedD.knew
解析:根據(jù)句意,韋姆斯相信華盛頓曾經(jīng)告訴過他這個故事,此處應(yīng)選C.believed(相信)。
(4)A.thatB.whichC.whenD.because
解析:根據(jù)句意,這個故事第一次被講述是在1800年,此處應(yīng)選A.that(引導同位語從句)。
(5)A.soB.thenC.yetD.still
解析:根據(jù)句意,今天這個故事仍然經(jīng)常被講述,此處應(yīng)選D.still(仍然)。
二、閱讀理解
1.閱讀下列短文,回答問題。
Anewstudysuggeststhatchildrenwhoplayvideogamesmayhavebettercognitiveskillsthanthosewhodon't.Thestudy,publishedinthejournal"Pediatrics,"foundthatchildrenwhoplayedvideogamesforatleastanhouradayhadbetterproblem-solvingskillsandhand-eyecoordinationthanthosewhodidn'tplayvideogames.Theresearchersalsofoundthatchildrenwhoplayedvideogamesweremorelikelytohavehighergradesinschool.
Thestudyinvolved100childrenaged7to12.Theresearchersdividedthechildrenintotwogroups:onegroupplayedvideogamesforatleastanhouraday,andtheothergroupdidnotplayvideogames.Thechildrenweretestedonvariouscognitiveskills,includingproblem-solving,memory,andhand-eyecoordination.Theresultsshowedthatthechildrenwhoplayedvideogameshadbettercognitiveskillsthanthosewhodidn't.
Theresearchersbelievethatplayingvideogamescanhelpchildrendeveloptheircognitiveskills.Videogamesrequireplayerstothinkquicklyandsolveproblems,whichcanhelpimprovetheirproblem-solvingskillsandmemory.Additionally,videogamesoftenrequireplayerstousehand-eyecoordination,whichcanhelpimprovetheirhand-eyecoordination.
Someexperts,however,areconcernedaboutthepotentialnegativeeffectsofvideogamesonchildren.Theyarguethatexcessivevideogameplayingcanleadtoproblemssuchasobesity,pooracademicperformance,andsocialisolation.
(1)Whatisthemainideaofthepassage?
解析:根據(jù)文章內(nèi)容,本文主要討論了玩電子游戲?qū)和J知能力的影響,故選A.Playingvideogamesisgoodforchildren'scognitiveskills.
(2)Whatisthepurposeofthestudymentionedinthepassage?
解析:根據(jù)文章內(nèi)容,這項研究旨在比較玩電子游戲的兒童和不玩電子游戲的兒童的認知能力,故選C.Tocomparethecognitiveskillsofchildrenwhoplayvideogamesandthosewhodon't.
(3)WhichofthefollowingisNOTmentionedinthepassage?
解析:根據(jù)文章內(nèi)容,本文未提及玩電子游戲的兒童比不玩電子游戲的兒童有更好的手眼協(xié)調(diào)能力,故選D.Thechildrenwhoplayedvideogameshadbetterhand-eyecoordinationthanthosewhodidn't.
(4)Whatdotheresearchersbelieveaboutplayingvideogames?
解析:根據(jù)文章內(nèi)容,研究人員認為玩電子游戲可以幫助兒童發(fā)展他們的認知能力,故選A.Itcanimprovechildren'scognitiveskills.
(5)Whatistheauthor'sattitudetowardsplayingvideogames?
解析:根據(jù)文章內(nèi)容,作者對玩電子游戲持積極態(tài)度,故選A.Positive.
2.閱讀下列短文,回答問題。
Inrecentyears,theuseofsmartphoneshasbecomeincreasinglypopularamongyoungpeople.Whilesmartphonesoffermanybenefits,suchaseasyaccesstoinformationandcommunicationwithfriends,theyalsohavesomenegativeeffects.Oneofthemostsignificantnegativeeffectsisthepotentialforaddiction.
Smartphoneaddictioncanhaveavarietyofnegativeeffectsonyoungpeople.Oneofthemostnoticeableeffectsisontheirphysicalhealth.Spendinglonghoursstaringatascreencanleadtoeyestrain,headaches,andotherhealthproblems.Additionally,excessiveuseofsmartphonescanleadtopoorpostureandphysicaldiscomfort.
Anothernegativeeffectofsmartphoneaddictionisonyoungpeople'ssocialskills.Whenyoungpeoplespendtoomuchtimeontheirphones,theymaybecomelesssocia
溫馨提示
- 1. 本站所有資源如無特殊說明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請下載最新的WinRAR軟件解壓。
- 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
- 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁內(nèi)容里面會有圖紙預(yù)覽,若沒有圖紙預(yù)覽就沒有圖紙。
- 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
- 5. 人人文庫網(wǎng)僅提供信息存儲空間,僅對用戶上傳內(nèi)容的表現(xiàn)方式做保護處理,對用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對任何下載內(nèi)容負責。
- 6. 下載文件中如有侵權(quán)或不適當內(nèi)容,請與我們聯(lián)系,我們立即糾正。
- 7. 本站不保證下載資源的準確性、安全性和完整性, 同時也不承擔用戶因使用這些下載資源對自己和他人造成任何形式的傷害或損失。
最新文檔
- 無人機執(zhí)行特定任務(wù)中的注意事項試題及答案
- 2025年建造師常見誤區(qū)及試題及答案
- 深入理解的高級會計試題及答案
- 火災(zāi)調(diào)查與取證規(guī)范試題及答案
- 設(shè)定學習目標2025年一級建造師考試試題及答案
- 2025年韓語TOPIK中級考試真題卷詞匯記憶與使用技巧試題
- 審計中的獨立性與職業(yè)道德試題及答案
- 全面整合2025年中級會計試題及答案
- 醫(yī)學教育與倫理教育的融合發(fā)展
- 醫(yī)學教育質(zhì)量評價體系的構(gòu)建思路
- GB 31634-2014食品安全國家標準食品添加劑珍珠巖
- 部編版 小學語文 四年級下冊 13 貓 課件
- PTA(精對苯二甲酸)行業(yè)市場供需現(xiàn)狀分析
- 《蒸發(fā)化工原理》課件
- 組織行為學課件(斯蒂芬P羅賓斯第14版)
- 演講教學課件-《龍族》
- 三年級音樂課件《剪羊毛》
- 公立三甲醫(yī)院物業(yè)管理服務(wù)方案
- 金沂蒙化肥試驗田登記表
- PPP項目模式的建筑工程造價控制與管理探討
- 紅色喜慶頒獎盛典PPT模板課件
評論
0/150
提交評論