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2025年大學英語四六級考試試卷及答案一、詞匯與語法

1.選擇題

(1)Theteacher'sencouragement________himtocontinuehisstudies.

A.inspiredB.motivatedC.enabledD.enabled

答案:A

(2)Shewas________bythenewsofherfather'sillness.

A.surprisedB.excitedC.frightenedD.delighted

答案:C

(3)Ifyou________anyproblems,pleasedon'thesitatetoaskme.

A.haveB.willhaveC.hadD.havehad

答案:A

(4)Thedoctor________hertorestforaweek.

A.advisedB.recommendedC.suggestedD.permitted

答案:A

(5)Heis________thanhewasbefore.

A.healthierB.healthierlyC.healthilyD.health

答案:A

2.完形填空

ThestoryofGeorgeWashingtoncuttingdownthecherrytreeisafamous________abouthishonesty.However,recentresearchsuggeststhatthestorymightnotbetrue.Thefirsttimethestorywastoldwasin1800,anditwasbasedonabookcalled"LifeofWashington"byMasonLockeWeems.WeemswasafriendofWashington's,andhe________thatWashingtonhadtoldhimthestorywhenhewasachild.However,thereisnoevidencethatWashingtoneversaidthistoWeems.SomehistoriansbelievethatWeemsmadeupthestorytomakeWashingtonlookgood.Today,thestoryisstilloftentold,butitisimportanttorememberthatitmightnotbetrue.

(1)A.legendB.mythC.storyD.fairytale

答案:B

(2)A.toldB.wroteC.showedD.said

答案:A

(3)A.saidB.thoughtC.believedD.knew

答案:C

(4)A.thatB.whichC.whenD.because

答案:A

(5)A.soB.thenC.yetD.still

答案:D

二、閱讀理解

1.閱讀下列短文,回答問題。

Anewstudysuggeststhatchildrenwhoplayvideogamesmayhavebettercognitiveskillsthanthosewhodon't.Thestudy,publishedinthejournal"Pediatrics,"foundthatchildrenwhoplayedvideogamesforatleastanhouradayhadbetterproblem-solvingskillsandhand-eyecoordinationthanthosewhodidn'tplayvideogames.Theresearchersalsofoundthatchildrenwhoplayedvideogamesweremorelikelytohavehighergradesinschool.

Thestudyinvolved100childrenaged7to12.Theresearchersdividedthechildrenintotwogroups:onegroupplayedvideogamesforatleastanhouraday,andtheothergroupdidnotplayvideogames.Thechildrenweretestedonvariouscognitiveskills,includingproblem-solving,memory,andhand-eyecoordination.Theresultsshowedthatthechildrenwhoplayedvideogameshadbettercognitiveskillsthanthosewhodidn't.

Theresearchersbelievethatplayingvideogamescanhelpchildrendeveloptheircognitiveskills.Videogamesrequireplayerstothinkquicklyandsolveproblems,whichcanhelpimprovetheirproblem-solvingskillsandmemory.Additionally,videogamesoftenrequireplayerstousehand-eyecoordination,whichcanhelpimprovetheirhand-eyecoordination.

Someexperts,however,areconcernedaboutthepotentialnegativeeffectsofvideogamesonchildren.Theyarguethatexcessivevideogameplayingcanleadtoproblemssuchasobesity,pooracademicperformance,andsocialisolation.

(1)Whatisthemainideaofthepassage?

A.Playingvideogamesisgoodforchildren'scognitiveskills.

B.Playingvideogamescanhavenegativeeffectsonchildren.

C.Childrenwhoplayvideogameshavebettergradesinschool.

D.Videogamescanhelpchildrendeveloptheircognitiveskills.

答案:A

(2)Whatisthepurposeofthestudymentionedinthepassage?

A.Toprovethatvideogamesaregoodforchildren'scognitiveskills.

B.Toshowthatvideogamescanhavenegativeeffectsonchildren.

C.Tocomparethecognitiveskillsofchildrenwhoplayvideogamesandthosewhodon't.

D.Todiscussthepotentialnegativeeffectsofvideogamesonchildren.

答案:C

(3)WhichofthefollowingisNOTmentionedinthepassage?

A.Thestudyinvolved100childrenaged7to12.

B.Theresearchersdividedthechildrenintotwogroups.

C.Thechildrenweretestedonvariouscognitiveskills.

D.Thechildrenwhoplayedvideogameshadbetterhand-eyecoordinationthanthosewhodidn't.

答案:D

(4)Whatdotheresearchersbelieveaboutplayingvideogames?

A.Itcanimprovechildren'scognitiveskills.

B.Itcanleadtoproblemssuchasobesity.

C.Itcancausepooracademicperformance.

D.Itcanresultinsocialisolation.

答案:A

(5)Whatistheauthor'sattitudetowardsplayingvideogames?

A.Positive

B.Negative

C.Neutral

D.Critical

答案:A

2.閱讀下列短文,回答問題。

Inrecentyears,theuseofsmartphoneshasbecomeincreasinglypopularamongyoungpeople.Whilesmartphonesoffermanybenefits,suchaseasyaccesstoinformationandcommunicationwithfriends,theyalsohavesomenegativeeffects.Oneofthemostsignificantnegativeeffectsisthepotentialforaddiction.

Smartphoneaddictioncanhaveavarietyofnegativeeffectsonyoungpeople.Oneofthemostnoticeableeffectsisontheirphysicalhealth.Spendinglonghoursstaringatascreencanleadtoeyestrain,headaches,andotherhealthproblems.Additionally,excessiveuseofsmartphonescanleadtopoorpostureandphysicaldiscomfort.

Anothernegativeeffectofsmartphoneaddictionisonyoungpeople'ssocialskills.Whenyoungpeoplespendtoomuchtimeontheirphones,theymaybecomelesssocialandlessengagedinface-to-faceinteractions.Thiscanleadtoproblemssuchaslonelinessandisolation.

Smartphoneaddictioncanalsohaveanegativeimpactonyoungpeople'sacademicperformance.Whenyoungpeopleareconstantlydistractedbytheirphones,theymayfinditdifficulttoconcentrateontheirstudies.Thiscanleadtolowergradesandalackofmotivation.

Toaddresstheissueofsmartphoneaddiction,parentsandeducatorsneedtotakeaction.Theycansetlimitsontheamountoftimeyoungpeoplespendontheirphonesandencouragethemtoengageinotheractivities,suchassportsandhobbies.Theycanalsoprovideguidanceonhowtousesmartphonesresponsibly.

(1)Whatisthemainideaofthepassage?

A.Theuseofsmartphoneshasbecomeincreasinglypopularamongyoungpeople.

B.Smartphonesoffermanybenefitstoyoungpeople.

C.Thenegativeeffectsofsmartphoneaddictiononyoungpeople.

D.Parentsandeducatorsneedtotakeactiontoaddresstheissueofsmartphoneaddiction.

答案:C

(2)Whatisoneofthemostsignificantnegativeeffectsofsmartphoneaddiction?

A.Physicalhealthproblems

B.Socialskillsissues

C.Academicperformanceissues

D.Alloftheabove

答案:D

(3)WhichofthefollowingisNOTmentionedasanegativeeffectofsmartphoneaddiction?

A.Eyestrainandheadaches

B.Poorpostureandphysicaldiscomfort

C.Socialisolation

D.Bettergradesinschool

答案:D

(4)Whatcanparentsandeducatorsdotoaddresstheissueofsmartphoneaddiction?

A.Setlimitsontheamountoftimeyoungpeoplespendontheirphones.

B.Encourageyoungpeopletoengageinotheractivities.

C.Provideguidanceonhowtousesmartphonesresponsibly.

D.Alloftheabove

答案:D

(5)Whatistheauthor'sattitudetowardssmartphoneaddiction?

A.Positive

B.Negative

C.Neutral

D.Critical

答案:B

三、寫作

Writeashortessayonthefollowingtopic:"TheImpactofSocialMediaonYoungPeople."Youshouldwriteatleast150words.

答案:Socialmediahasbecomeanintegralpartofyoungpeople'slivesintoday'sdigitalage.Ithasbothpositiveandnegativeimpactsonthem.

Onthepositiveside,socialmediaallowsyoungpeopletostayconnectedwithfriendsandfamily,sharetheirexperiences,anddiscovernewinterests.Italsoprovidesaplatformforself-expressionandcreativity.Moreover,socialmediacanbeavaluablesourceofinformationandatoolforlearning.

However,therearealsonegativeimpactsofsocialmediaonyoungpeople.Excessiveuseofsocialmediacanleadtoaddiction,negativelyaffectingtheirphysicalandmentalhealth.Youngpeoplemaycomparethemselvestoothers,leadingtolowself-esteemanddepression.Moreover,socialmediacanbeasourceofcyberbullyingandotheronlinedangers.

Inconclusion,whilesocialmediahasitsbenefits,itisimportantforyoungpeopletouseitresponsiblyandbeawareofitspotentialnegativeimpacts.Theyshouldstrivetomaintainahealthybalancebetweentheironlineandofflinelives.

本次試卷答案如下:

一、詞匯與語法

1.選擇題

(1)Theteacher'sencouragementinspiredhimtocontinuehisstudies.

解析:根據(jù)句意,教師的鼓勵激勵他繼續(xù)學習,此處應(yīng)選A.inspired(激勵)。

(2)Shewasfrightenedbythenewsofherfather'sillness.

解析:根據(jù)句意,她聽到父親生病的消息感到害怕,此處應(yīng)選C.frightened(害怕)。

(3)Ifyouhaveanyproblems,pleasedon'thesitatetoaskme.

解析:根據(jù)句意,如果你有任何問題,請不要猶豫向我提問,此處應(yīng)選A.have(有)。

(4)Thedoctoradvisedhertorestforaweek.

解析:根據(jù)句意,醫(yī)生建議她休息一周,此處應(yīng)選A.advised(建議)。

(5)Heishealthierthanhewasbefore.

解析:根據(jù)句意,他現(xiàn)在比以前更健康,此處應(yīng)選A.healthier(更健康的)。

2.完形填空

ThestoryofGeorgeWashingtoncuttingdownthecherrytreeisafamousmythabouthishonesty.However,recentresearchsuggeststhatthestorymightnotbetrue.Thefirsttimethestorywastoldwasin1800,anditwasbasedonabookcalled"LifeofWashington"byMasonLockeWeems.WeemswasafriendofWashington's,andhetoldthatWashingtonhadtoldhimthestorywhenhewasachild.However,thereisnoevidencethatWashingtoneversaidthistoWeems.SomehistoriansbelievethatWeemsmadeupthestorytomakeWashingtonlookgood.Today,thestoryisstilloftentold,butitisimportanttorememberthatitmightnotbetrue.

(1)A.legendB.mythC.storyD.fairytale

解析:根據(jù)句意,這個故事是關(guān)于華盛頓誠實的一個著名神話,此處應(yīng)選B.myth(神話)。

(2)A.toldB.wroteC.showedD.said

解析:根據(jù)句意,韋姆斯告訴華盛頓這個故事,此處應(yīng)選A.told(告訴)。

(3)A.saidB.thoughtC.believedD.knew

解析:根據(jù)句意,韋姆斯相信華盛頓曾經(jīng)告訴過他這個故事,此處應(yīng)選C.believed(相信)。

(4)A.thatB.whichC.whenD.because

解析:根據(jù)句意,這個故事第一次被講述是在1800年,此處應(yīng)選A.that(引導同位語從句)。

(5)A.soB.thenC.yetD.still

解析:根據(jù)句意,今天這個故事仍然經(jīng)常被講述,此處應(yīng)選D.still(仍然)。

二、閱讀理解

1.閱讀下列短文,回答問題。

Anewstudysuggeststhatchildrenwhoplayvideogamesmayhavebettercognitiveskillsthanthosewhodon't.Thestudy,publishedinthejournal"Pediatrics,"foundthatchildrenwhoplayedvideogamesforatleastanhouradayhadbetterproblem-solvingskillsandhand-eyecoordinationthanthosewhodidn'tplayvideogames.Theresearchersalsofoundthatchildrenwhoplayedvideogamesweremorelikelytohavehighergradesinschool.

Thestudyinvolved100childrenaged7to12.Theresearchersdividedthechildrenintotwogroups:onegroupplayedvideogamesforatleastanhouraday,andtheothergroupdidnotplayvideogames.Thechildrenweretestedonvariouscognitiveskills,includingproblem-solving,memory,andhand-eyecoordination.Theresultsshowedthatthechildrenwhoplayedvideogameshadbettercognitiveskillsthanthosewhodidn't.

Theresearchersbelievethatplayingvideogamescanhelpchildrendeveloptheircognitiveskills.Videogamesrequireplayerstothinkquicklyandsolveproblems,whichcanhelpimprovetheirproblem-solvingskillsandmemory.Additionally,videogamesoftenrequireplayerstousehand-eyecoordination,whichcanhelpimprovetheirhand-eyecoordination.

Someexperts,however,areconcernedaboutthepotentialnegativeeffectsofvideogamesonchildren.Theyarguethatexcessivevideogameplayingcanleadtoproblemssuchasobesity,pooracademicperformance,andsocialisolation.

(1)Whatisthemainideaofthepassage?

解析:根據(jù)文章內(nèi)容,本文主要討論了玩電子游戲?qū)和J知能力的影響,故選A.Playingvideogamesisgoodforchildren'scognitiveskills.

(2)Whatisthepurposeofthestudymentionedinthepassage?

解析:根據(jù)文章內(nèi)容,這項研究旨在比較玩電子游戲的兒童和不玩電子游戲的兒童的認知能力,故選C.Tocomparethecognitiveskillsofchildrenwhoplayvideogamesandthosewhodon't.

(3)WhichofthefollowingisNOTmentionedinthepassage?

解析:根據(jù)文章內(nèi)容,本文未提及玩電子游戲的兒童比不玩電子游戲的兒童有更好的手眼協(xié)調(diào)能力,故選D.Thechildrenwhoplayedvideogameshadbetterhand-eyecoordinationthanthosewhodidn't.

(4)Whatdotheresearchersbelieveaboutplayingvideogames?

解析:根據(jù)文章內(nèi)容,研究人員認為玩電子游戲可以幫助兒童發(fā)展他們的認知能力,故選A.Itcanimprovechildren'scognitiveskills.

(5)Whatistheauthor'sattitudetowardsplayingvideogames?

解析:根據(jù)文章內(nèi)容,作者對玩電子游戲持積極態(tài)度,故選A.Positive.

2.閱讀下列短文,回答問題。

Inrecentyears,theuseofsmartphoneshasbecomeincreasinglypopularamongyoungpeople.Whilesmartphonesoffermanybenefits,suchaseasyaccesstoinformationandcommunicationwithfriends,theyalsohavesomenegativeeffects.Oneofthemostsignificantnegativeeffectsisthepotentialforaddiction.

Smartphoneaddictioncanhaveavarietyofnegativeeffectsonyoungpeople.Oneofthemostnoticeableeffectsisontheirphysicalhealth.Spendinglonghoursstaringatascreencanleadtoeyestrain,headaches,andotherhealthproblems.Additionally,excessiveuseofsmartphonescanleadtopoorpostureandphysicaldiscomfort.

Anothernegativeeffectofsmartphoneaddictionisonyoungpeople'ssocialskills.Whenyoungpeoplespendtoomuchtimeontheirphones,theymaybecomelesssocia

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